Despite having computer and Internet for many years, I rarely used my computer for entertainment purposes. I was in school for many years, and then I needed to focus on working after I graduated. But since then, I’ve learned all about the world of gaming, and I find it to be a fun addiction that keeps me relaxed, happy and sane. I especially enjoy playing Hearthstone, and recently found out that many of the game’s players go to http://hearthstonecheats.com to get a little help with playing the game. It gives them the luxury of getting more gold to use in the game, as they need it. The online world is fascinating to me.
Back when I was in school, many of my fellow classmates were into gaming. I was on my way to becoming a veterinarian, so I just did not have the luck of having much free time. Every moment was planned and calculated so that I could get in as much schoolwork and organization does as possible. Had I not done so, I don’t think that I would have graduated. Of all the times in my life where I was able to slide through so many situations rather
Video gamers are gamers for life, analysts say. And that’s no surprise to the industry that peddles the games and the hardware, which grew last year as the rest of the economy went south.
But health experts are worried that the deepening love affair some gamers have with their consoles may lead to addiction.
Consumer spending on video game hardware, software and accessories rose by 19 percent in 2008 over the previous year to $22.9 billion, according to the report released this week by the Entertainment Merchants Association.
New game console hardware sales increased by 11 percent, despite no price drops from Nintendo or Sony, two of the three major console manufacturers. Microsoft dropped the price of each version of their Xbox 360 console just prior to the holiday 2008 season.
There are signs of a slowdown, however, including a dip in sales during June, also reported this week. And yesterday, Nintendo announced that sales of its popular Wii consoles fell by 57 percent in the latest quarter — the first drop since 2006, according to news reports. Still, industry analysts expect overall industry profits to
Video games with lots of action, such as the shoot-’em-up variety, can improve your vision, a new study finds.
Players became up to 58 percent better at perceiving fine contrast differences in the tests.
“If you are driving at dusk with light fog it could make the difference between seeing the car in front of you or not seeing it,” study leader Daphne Bavelier told LiveScience.
The ability to discern slight differences in shades of gray, or contrast sensitivity, is the primary limiting factor in how well one sees, said Bavelier, a professor of brain and cognitive sciences at the University of Rochester.
“Normally, improving contrast sensitivity means getting glasses or eye surgery—somehow changing the optics of the eye,” she said. “But we’ve found that action video games train the brain to process the existing visual information more efficiently, and the improvements last for months after game play stopped.”
The new finding suggests action video game used as training devices may be a useful complement to eye-correction techniques, Bavelier said, since it may teach the brain’s visual cortex to make better use of the information it receives.
In 2007, Bavelier
Video games might actually be good for kids — but only if they play for an hour or less per day, a new study suggests.
Compared to children who didn’t play at all, those who gamed for a few hours a week were better adjusted, had fewer conduct problems and were more likely to care about others, according to the study published Monday in Pediatrics.
When kids spent one to three hours a day gaming, those positive effects seemed to disappear. And when they gamed more than that, kids were more likely to have problems with hyperactivity and inattention, to show a lack of empathy and to report less satisfaction with life.
“There’s a wide range of reasons to think that some level of exposure to electronic games might be advantageous to young people,” said the author of the study, Andrew Przybylski, an experimental psychologist and a research fellow at the Oxford Internet Institute at Oxford University.
Other research has shown that playing video games can “produce feelings of happiness,” Przybylski said. Further, games can give kids a feeling of connectedness if they are playing with other
Parents who buy their children a video game system might want to be careful that all the fun doesn’t interfere with their learning. A new study suggests owning a game system could hinder academic development, at least for young boys.
The results show that boys given a PlayStation II are slower to progress in their reading and writing skills and have more learning problems reported by their teachers than those not given a system.
The study is the first controlled trial to look at the effects of playing video games on learning in young boys. That is to say, the findings aren’t based on survey data of kids’ game habits, but instead on a specific group of children that were randomly assigned to receive a PlayStation or not, and followed up for a certain period of time.
However, the findings don’t mean that parents should ditch their children’s game systems.
“There’s nothing evil about video games per se,” said study researcher Robert Weis, a psychologist at Denison University in Ohio. “It’s just that we need to monitor kids’ usage of these games and to urge moderation in the amount that kids play these games.”
Here’s your PlayStation
While several studies have found an association between playing
Playing “Gears of War,” “Lost Planet,” “Halo” and other action video games that involve firing guns can improve your eyesight, new research claims.
Sedate games like “Tetris” don’t work.
A group of 10 male college students who started out as non-gamers and then received 30 hours of training on first-person action video games showed a substantial increase in their ability to see objects accurately in a cluttered space, compared to 10 non-gamers given the same test, said Daphne Bevelier of the University of Rochester.
Most aspects of vision have to do with the size of one’s eye and the thickness and shape of the cornea and lens. But some visual defects are neural in nature, said Bevelier, author of the new study on vision and video games published in the journal Psychological Science.
First-person action games helped study subjects improve their spatial resolution, meaning their ability to clearly see small, closely packed together objects, such as letters, she said. Game-playing actually changes the way our brains process visual information.
“These games push the human visual system to the limits and the brain adapts to it,” she said, in a prepared statement. “That learning carries over into other activities and possibly everyday life.”
The finding suggests that
The gamer community had a near-miss this week in Ohio, when a 15-year-old boy collapsed after playing “Call of Duty: Modern Warfare 3” for up to five days straight.
The Columbus teen was rushed to the hospital with severe dehydration, where he recovered, according to a report from TV station WCMH on Aug. 7.
Players who delve too deeply into their electronic worlds can face various health risks, ranging from deep vein thrombosis, or blood clots, to severe dehydration.
For instance, in July, a Taiwanese teenager was found dead after sitting for 40 hours in an Internet cafe playing “Diablo 3.” At the time, doctors speculated he died from a heart attack caused by a blood clot that formed during the long session.
And last summer, a 20-year-old man from the U.K. died from a blood clot after spending 12-hour sessions on his Xbox. His father told “The Sun” newspaper, “He lived for his Xbox. I never dreamed he was in any danger.” [10 Easy Paths to Self Destruction]
While these are extreme cases, they are a reminder that sitting at a computer or console for days, whether it’s for “World of Warcraft” or for work, isn’t healthy for anyone. But psychologists who study video